The Gryphon's Aerie

Worldbuilder Presents - Gryphon Manor - An Ongoing Minecraft Project

About Gryphon Manor

From the ashes of Gryphon Hall rises the reboot… Gryphon Manor. The overall goal is the same… to build a living and thriving interactive world in Minecraft.  The center of this little world is the estate of Gryphon Manor in the region called Gryphonshire which is themed on a steampunk(ish) flavor of Victorian/Edwardian England.  The surrounding regions will be based on other cultures and similarly flavored with steampunk(ish) elements.  While the project is primarily for my enjoyment and to share with others through YouTube, I set up this space to provide some additional details on my plans and current status of this game world as well as the necessary files for you to download and set up so that you can play and explore the latest version of the world yourself.  I hope you will join me on this little adventure.

Recent Episodes
Episode 18 - Helping the Village People
Episode 19 - Stopping for Directions
Episode 20 - The Third Time Will be the Charm
Episode 21 - The Road Goes Ever On
Previous Episodes
Episode 1 - A New Hope
Episode 3 - Meeting the Neighbors
Episode 4 - Foundation in Earth
Episode 5 - To Hell and Back
Episode 6 - Movin' on Up
Episode 8 - The Moria The Merrier
Episode 9 - A Brave New World
Episode 10 - Setting Up Shop
Episode 11 - Hey You Guys!!!
Episode 12 - Inn to Andover
Episode 13 - Where in the World?
Episode 14 - The Great Andover Iron Rush
Episode 15 - In for the Long Haul
Episode 16 - Listen... Do You Smelt Something?
Episode 17 - Catching Up on Yardwork
Downloads

Settlement Map

The current world map as well as my planned improvements and features.  The file is very large, so it may be better to save it to your device or machine.

Regional Map

The planned cultural regions and their locations.  The data is current, but changes are inevitable. The file is very large, so it may be better to save it to your device or machine.

CurseForge Profile

You will need to download and import this file using CurseForge.  Without this step, the saved game will probably not even open or will be missing much content.

Save Game File

After importing the CurseForge profile, extract this file to the Save directory of the created instance.  You should be able to open the world from the menu.