Gryphon Hall - Episode 8 - Movin' on Down
After many delays and complications, I have finally started work on the hall proper, starting with the workshop and storage area. It is a phenomenal task, but I accomplished quite a bit and I want so share the progress so far.
Below is the list of mods that I have enabled for this world. All of them are available on Forge. That’s where I got them. I will be running this world with my preferred resource pack as well: Lithos HD/32 (also available on Forge). I have also begun to create my own personal resource pack that fills in the gaps from Lithos. This new resource pack is not publicly available.
- Additional Lanterns
- Additional Lights
- Appleskin
- Aquaculture 2
- Architectury API
- Areas
- Basic End Ores
- Basic Nether Ores
- Biomes O’ Plenty
- Blueprint
- Bookshelf
- BSL Shaders
- Builders Crafts & Additions
- Cloth Config API
- COFH Core
- Collective
- Collector’s Reap
- Compat O’ Plenty
- Configured
- Create
- Create Central Kitchen
- Create Crafts and Additions
- Create Enchantment Industry
- Cycle Paintings
- Delightful
- Domum Ornamentum
- Easy Anvils
- Easy Experience
- Easy Magic
- Enchantment Descriptions
- Ensorcellation
- Entity Texture Features
- Every Compat: Wood Good
- Explorer’s Compass
- Fantasy’s Furniture
- Farmer’s Delight
- Fast Leaf Decay
- FerriteCore
- Festive Delight
- Flower Seeds 2
- GeckoLib
- Grass Seeds
- Guard Villagers
- Jade
- Jade Addons
- JourneyMap
- JourneyMap Integration
- Just Enough Items
- Light Overlay
- Macaw’s Doors
- Macaw’s Fences – Biomes O’ Plenty
- Macaw’s Fences and Walls
- Macaw’s Lights and Lamps
- Macaw’s Paintings
- Macaw’s Paths and Pavings
- Macaw’s Roofs
- Macaw’s Roofs – Biomes O’ Plenty
- Macaw’s Trap Doors
- Macaw’s Windows
- Mineral Chance
- Moonlight Lib
- Moving Elevators
- Name Tag Tweaks
- Naturalist
- Nature’s Compass
- Nether’s Delight
- Oculus
- Paintings++
- Patchouli
- Polymorph
- Puzzles Lib
- Repurposed Structures
- Roamers
- Rubidium
- Simply Backpacks
- Stack Refill
- Storage Drawers
- Supermartin642’s Config Lib
- Supermartin642’s Core Lib
- Supplementaries
- Terrablender
- Terralith
- Towns and Towers
- Traveler’s Titles
- Vertical Slabs Compat
- Viescraft Machines
- Villager Brute
- Wooden Shears
- Yung’s API
- Yung’s Better Desert Temples
- Yung’s Better Dungeons
- Yung’s Better Mineshafts
- Yung’s Better Nether Fortresses
- Yung’s Better Ocean Monuments
- Yung’s Better Strongholds
- Yung’s Better Witch Huts
- Yung’s Extras
0:00 Intro
0:31 Episode Goals
0:57 The Plan
2:22 And So It Begins
3:39 Finishing the First Module
4:58 First Look at the Opened Space
5:50 Taming a Spider Spawner
9:07 Slime Discovery
9:31 Open Space Complete
10:29 Working on Power Generation
13:43 Storage Demo
14:07 Wrap Up
Ever since I watched The Sting as a child, I have loved Ragtime music. However, I am not a musician, composer, or even a particularly knowledgeable fan of music. I enjoy what I enjoy and that includes many different genres of music. However, Ragtime is the soundtrack for the era I am simulating and this may the first time that modern listeners may be exposed to it. So I am including a general Ragtime link.
Additional music was obtained from RagsRag.com, a site run by Ragnar Hellspong of Krusenberg, Sweden. He has spent considerable time collecting Ragtime resources and has graciously made them freely available on his site. Please take a look.