Gryphon Hall - Episode 6 - Wild Blue Yonder

I am still missing some key materials for the workshop and main storage, and I need to find specific biomes to find the stuff I need. The best way to look for biomes is from the air, so I build myself a little airship and I take to the wild blue yonder in search of resources.

Below is the list of mods that I have enabled for this world. All of them are available on Forge. That’s where I got them. I will be running this world with my preferred resource pack as well: Lithos HD/32 (also available on Forge). I have also begun to create my own personal resource pack that fills in the gaps from Lithos. This new resource pack is not publicly available.

Program

0:00 Intro

0:46 Episode Goals

1:58 Mining Andesite Locally

2:46 Crafting the Airship Voyager

5:40 Launch!

8:59 Rapid Deceleration Trauma and Recovery

12:06 Relaunch

13:16 Second Fall

13:38 Andesite False Alarm

14:09 Blue Shrooms

14:32 Village Tree House

15:51 Completed First Lap

16:26 Making Repairs

16:51 Dual Pyramids

17:21 Ice Spire

18:04 Diorite Caves

19:10 Returning to Base

19:26 Wrap Up

Music

Ever since I watched The Sting as a child, I have loved Ragtime music. However, I am not a musician, composer, or even a particularly knowledgeable fan of music. I enjoy what I enjoy and that includes many different genres of music. However, Ragtime is the soundtrack for the era I am simulating and this may the first time that modern listeners may be exposed to it. So I am including a general Ragtime link.

 

Additional music was obtained from RagsRag.com, a site run by Ragnar Hellspong of Krusenberg, Sweden. He has spent considerable time collecting Ragtime resources and has graciously made them freely available on his site. Please take a look.