Gryphon Hall - Episode 4 - Overland Walkabout
In this chapter, we take a break from all the digging and after washing our hands, we take to the water to explore the local landscape and soon discover that there has been a cataclysmic shift in terraforming since we created the world. After several minutes of inconsolable crying and lamentation, we shrug it off and go walkabout to see what we might see.
Below is the list of mods that I have enabled for this world. All of them are available on Forge: https://www.curseforge.com/minecraft/mc-mods. That’s where I got them. I will be running this world with my preferred resource pack as well: Lithos HD/32 (also available on Forge).
- Additional Lanterns
- Additional Lights
- Appleskin
- Aquaculture 2
- Architectury API
- Areas
- Basic End Ores
- Basic Nether Ores
- Biomes O’ Plenty
- Blueprint
- Bookshelf
- BSL Shaders
- Builders Crafts & Additions
- Cloth Config API
- COFH Core
- Collective
- Collector’s Reap
- Compat O’ Plenty
- Configured
- Create
- Create Central Kitchen
- Create Crafts and Additions
- Create Enchantment Industry
- Cycle Paintings
- Delightful
- Domum Ornamentum
- Easy Anvils
- Easy Experience
- Easy Magic
- Enchantment Descriptions
- Ensorcellation
- Entity Texture Features
- Every Compat: Wood Good
- Explorer’s Compass
- Fantasy’s Furniture
- Farmer’s Delight
- Fast Leaf Decay
- FerriteCore
- Festive Delight
- Flower Seeds 2
- GeckoLib
- Grass Seeds
- Guard Villagers
- Jade
- Jade Addons
- JourneyMap
- JourneyMap Integration
- Just Enough Items
- Light Overlay
- Macaw’s Doors
- Macaw’s Fences – Biomes O’ Plenty
- Macaw’s Fences and Walls
- Macaw’s Lights and Lamps
- Macaw’s Paintings
- Macaw’s Paths and Pavings
- Macaw’s Roofs
- Macaw’s Roofs – Biomes O’ Plenty
- Macaw’s Trap Doors
- Macaw’s Windows
- Mineral Chance
- Moonlight Lib
- Moving Elevators
- Name Tag Tweaks
- Naturalist
- Nature’s Compass
- Nether’s Delight
- Oculus
- Paintings++
- Patchouli
- Polymorph
- Puzzles Lib
- Repurposed Structures
- Roamers
- Rubidium
- Simply Backpacks
- Stack Refill
- Storage Drawers
- Supermartin642’s Config Lib
- Supermartin642’s Core Lib
- Supplementaries
- Terrablender
- Terralith
- Towns and Towers
- Traveler’s Titles
- Vertical Slabs Compat
- Viescraft Machines
- Villager Brute
- Wooden Shears
- Yung’s API
- Yung’s Better Desert Temples
- Yung’s Better Dungeons
- Yung’s Better Mineshafts
- Yung’s Better Nether Fortresses
- Yung’s Better Ocean Monuments
- Yung’s Better Strongholds
- Yung’s Better Witch Huts
- Yung’s Extras
CHAPTERS
0:00 Intro
0:34 Episode Goals
1:44 The Plan
2:15 Terrain Generation Disaster
3:38 Small Ships Considerations
4:42 Upgrading My Backpack
5:13 Launching the Ship
5:51 Rainforest Exploration
6:16 Dripstone Harvest
6:33 Flotsam
6:50 Sugarcane Harvest
7:07 Jungle
7:36 Roamer & Acacia
8:17 Shipwreck
8:36 Pillager Ship
9:04 Cabbage
9:34 Mystic Grove
10:12 Cherry Blossom Grove
10:41 Redwoods
11:04 Islington
11:20 Matsuyama
11:44 Numeanor
12:24 Colonial Fleet
12:56 Fir Trees
13:14 Missoula
13:54 Overhang
14:43 Ominous Woods
15:15 Mandeville
15:38 Wrap Up
- Information on Going Walkabout
- Information on Númenor
- Information on Missoula
Ever since I watched The Sting as a child, I have loved Ragtime music. However, I am not a musician, composer, or even a particularly knowledgeable fan of music. I enjoy what I enjoy and that includes many different genres of music. However, Ragtime is the soundtrack for the era I am simulating and this may the first time that modern listeners may be exposed to it. So I am including a general Ragtime link.
Additional music was obtained from RagsRag.com, a site run by Ragnar Hellspong of Krusenberg, Sweden. He has spent considerable time collecting Ragtime resources and has graciously made them freely available on his site. Please take a look.