From the Rubble - Episode 5 - Knock Knock... Who Is It?

Program

0:00 Intro

5:00 Heigh Ho Heigh Ho

11:50 Talking About Next Tech Steps

20:05 Vintage Story Thoughts

35:09 Performance Concerns Around Create Contraptions

45:54 Letting AI Cheat to Be Competitive

52:00 The Problem With Games as a Big Industry

More Information
  • I talked for a bit about the game, Vintage Story.  I had never heard of it until last week.  In fact, I heard about it from Mischief of Mice.  I find it very interesting.
  • While talking about new games, I also mentioned Cubic Odyssey and spoke about my time playing No Man’s Sky
  • While talking about the restrictive base limits in No Man’s Sky, I referred to my complaints as Sour Grapes.
  • After talking about those other games, I talked about vehicle mods in Minecraft… specifically, Immersive Aircraft, Man of Many Planes, and  Immersive Machinery.
  • While talking about the performance of my Gryphon Manor world  when using multiple Create windmills, I referred to the resulting lag as a PowerPoint slide show.
  • I mentioned that I wish my gaming rig was as powerful as the computers they had on Star Trek: The Next Generation.
  • In a small Grandpa moment, I mentioned that I started my video game career playing Pong.
  • I also talked about shortcuts that developers often take in game development to simulate stronger AI opponents.  Specifically I talked about the original version of Civilization.
  • Then I went off on a tangent talking about the latest entry to the franchise: Civilization VII… followed by 4X games and competitive games in general.
  • While talking about the distinction between artistry and popularity, I mentioned the band Boston.
  • When I got to the bit where I talked about corporate expectations, I mentioned my own run in with projected sales goals in retail while I worked at Software Etc. which eventually merged with Babbages which in turn eventually evolved into Gamestop.
Music